WARNING: The game dll support is nearly complete but.- Allow OpenAL to init on a specific device using the s_device launch argument.- Add support for dynamic default audio device change.- Add zBFA generation script on the source code.- Fix issue with loading configuration files from mod folders with special characters.- Improve borderless Fullscreen fallback.- Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates.- Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default).- Prevent sys_lang to revert to english if is set manually.- Add audio reverb support using XAudio2.- Force player shadow to be by default active.- Add depth fail stencil shadows (Carmack's Reverse).- Restart video renderer when changing HDR.- Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7.- Fixed issue with texture vertexcolor shaders.- After activating the ROE artifact (bloodstone) go back to the previous weapon.- Display on console the audio device in use when initializing with OpenAL.- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section.- Make OpenAL initiation more safe and use multireverb.- Add EAX occlusion (using Dhewm 3 occlusion calculations).- Show properly enviro timer using the oxygen HUD.- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS.- Update and improve ThirdPerson View camera calculation.- Fix issue with the -exp launch argument.- Fix an issue with DOOM 2 level labels.- Make zone memory tags more analytical.- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling.- Fix issue with freelook and demo recording.- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods).- Fixed issue when loading multiple zip files on Classic Doom.- Fix issue with loading huge audio files with XAudio2.- Fix issue with empty ACT sectors on ACTMAP.- Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active.
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